// My Role
I led the redesign of Dungeon Defenders II's user interface starting in June 2014. Throughout my time with Trendy Entertainment I helped refine the user experience, design new interfaces, and assisted in making adjustments to the game's interactions in order to better facilitate the use of controllers on PC and the PS4.
Before beginning the visual design phase of each user interface flow, I met with the Game Designers, who created the wireframes, to review and refine the user experience prior to giving my approval.
I designed both the overall theme and minute details of most of the menus and 2-D interactions of Dungeon Defenders II, from prior to the Steam Early Access launch in December of 2014 to its Free-To-Play release in October of 2015.
I made certain every design was created in a way which allowed for translations into various languages. Each design was tested for potential expansions and contractions of individual elements to ensure the design integrity.